
Pretty good to have on a Rogue.Īssuming you are playing by the rules and do not turn this option off. All the extra damage bonuses I’ve found have been on melee weapons not ranged so there is a bias to melee crafting. You can get some really good extra damage weapons often giving +1 enchantment and 1d6 / 1d8 of bonus damage. Eventually you’ll get better backpacks which make keeping 20/30 rations on hand easy enough.Ĭrafting is good in this game. Having the spells is useful to ignore the ration mechanic basically but not necessary. You need 4 Rations for a long rest or the spells Goodberry (Ranger or Greenmage) or Create Food (Wizard). I generally pick them first on level up and rely on scroll learning to fill out certain damage and control spells (Sleep, Burning Hands, Thunderwave etc). Jump, Spiderclimb, Levitate and Mistystep are important spells to have to get all available loot. So the BA attack is really powerful, particularly on a Paladin. Adding in more damage via weapon damage bonuses, smite and whatever else shortens the gap further. Assuming +5 from STR its 11.5 vs 7.5, about 65% of a main hand hit. The followup strike does 1d4 which is 2.5 average damage. A Greataxe does 1d12 damage with an average of 6.5.

This works for Bows currently as well, though this seems to be a bug. When you attack with a twohanded weapon you get a bonus action attack which does 1d4 + MOD. The same AC just from armor freeing up an attunement slot, a spell slot and it can go higher with enchantment bonuses. The Sellsword background gives proficiency in Medium Armor (but not Light Armor) so a Wizard can wear Halfplate for 15 + 2 DEX max. DEX for a Wizard will be around 14 for a +2 giving a total of 17AC max at the cost of an attunement slot and a level 1 spell slot every day.
SOLASTA CROWN OF THE MAGISTER FEATS PLUS
Wizards generally have low AC and can only really get 13 base from Mage Armor plus DEX and maybe +2 from Bracers of Defence. A well placed Fireball / Lightning Bolt on a group of minions or Sneak attack on a mage can turn a hard fight into a very easy one. Always be in Cautious mode and always make the first strike if you can. Surprise is a very strong mechanic which you can exploit. Therefore any DEX based Ranger, Fighter or Paladin (or Wizard / Cleric) can be the party lock picker. A rogue with expertise in Thieves Tools will be inferior to one with this feat. Combine this with either the Rogue class or any class with the Low life background (gives proficiency in Thieves Tools) to make the ‘best’ lock picker.

This feat will give a character proficiency in Thieves Tools or expertise is they already have it AND gives ADV on using Thieves Tools to open locks. Volcano and Lava Forest – Things seem straightforward until you reach Trippytown.The following is a collection of party builds which I have trialled in EA which worked well for me.Ī few things to note regarding character creation.Dark Castle and Master’s Maze – Confront the undead and solve a puzzle.Manacalon Ruins – Enter a library filled with mysterious magic.Wizard class – The Wizard is never late, and spells with massive AoE herald the class’ arrival.Ĭampaign progression in Solasta: Crown of the Magister.Ranger class – As the Ranger, you’ll snipe foes from afar and mark them for annihilation.Paladin class – The Paladin deals radiant (holy damage), smiting foes with ease.Cleric class – The Cleric will heal you up and take the hits.Bonus feats – Should you boost your stats, or would it be better to gain a bonus feat instead?.Character creation tips – You’ll need to make some decisions when it comes to your character’s race, background, skill proficiencies, and more.Combat and stealth guide – Sneak around to better position your party members, and waylay your foes with a surprise attack.Crafting primed items and faction reputation guide – There are several factions that let you boost your reputation, and you may even acquire materials needed for crafting.Beginner’s guide – Before you set out on your journey, check out our beginner’s guide with several starter tips.Still, you might notice a few issues, especially with regard to the story and presentation. You’ll devote even more time if you wish to do other sidequests. Official review – Completing the main campaign in Solasta: Crown of the Magister will take you over a dozen hours.

Solasta: Crown of the Magister – Guides and features hub General gameplay tips and review We’ll also have solutions for puzzles and information about boss fights. Our guides and features hub for Solasta: Crown of the Magister tackles many facets of the game from starter tips for beginners to class guides. With your party of dependable adventurers, you’ll face off against deadly Soraks (lizardfolk), various monstrosities, vampires, bandits, and maybe even an orc or two. There’s a long road ahead as you venture forth in Solasta: Crown of the Magister.
